Project Objectives
The objectives were to rewrite/convert sections of the treasure hunt and the crossword puzzle to focus only on Hong Kong cases and legislation, using what we learn from general research and from interviews with and questionnaires submitted by the secondary school students who played the online game, The Gold Rush: Mining the Law, and convert the format of The Gold Rush: Mining the Law into a highly educational, interactive, and innovative CD-ROM game that introduces first year law students enrolled in CUHK School of Law to Hong Kong law.
Description of process and deliverables
- Law and CLEAR conducted interviews with selected items and team members who played the gamer to obtain feedback about their learning outcomes, the game design and their process of play, wrote up research for publication and commenced research into new topics.
- Law hired research assistants, commenced writing new content, questions, pre-test and post-test and continued with research into new topics and alternative resources. ITSC began programming process of conversion from online to CD-ROM, redrew and added graphics to suit a more mature audience. Law and ITSC piloted some of the new materials.
- Law and ITSC piloted some of the new materials, and designed CD sleeve.
- Revised content, produced CD and distributed CD to first year law students.
Evaluation of outcomes
A formal focus group evaluation was conducted with the students who played the online version of ‘The Gold Rush’. The results of this evaluation were written up with publication.
Dissemination of results & deliverables
- ‘DDL’ was showcased at a Teaching and Learning Workshop held for Law Faculty staff on 29 November 2006 and at an E-learning Seminar in ITSC on 7 December 2006.
- Aspects of this project were reported in ‘Reflections on Writing, Designing, and Producing Law Games and Outstanding Questions: Online, CD-Rom, or DVD?’
- On-campus demonstration of DDL in January 2007.