Abstract
- Innovation and design (I and D) and global citizenship and social enterprisingness (GC and SE) have been identified for the Planning Exercise 2019-2022.
- Faculties have already identified several courses that best enable students to develop knowledge, skills, mindsets, values and traits exemplifying the two themes.
- These showcase courses should create impacts not only at their respective faculties / departments but also on teachers and students of the entire University.
- The first step towards this end is to provide university level support and direction to these courses.
The project aims at promoting a student culture which is conducive to realising the two new themes through the following initiatives:
- Enhancing the understanding of CUHK teachers and students regarding the two themes;
- Building students’ capacity for innovation and design and engagement in social enterprises;
- Supporting teachers of showcase courses in the course design and delivery;
- Collecting students’ views on the two university themes;
- Enhancing sharing of ideas, practices and experiences among teachers and students;
- Encouraging students’ innovative ideas through a student competition;
- Recognising student achievements in innovation and social enterprising through the organisation of a student Expo; and
- Disseminating good practices thus identified.
Brief write-up
Project objectives
The project is aimed at
- Enhancing the understanding of CUHK teachers and students regarding the two university-wide themes of ‘Innovation and Design’ and ‘Global Citizenship and Social Enterprisingness’;
- Building students’ capacity for innovation and engagement in social enterprises;
- Supporting teachers of showcase courses in the course design and delivery;
- Collecting students’ views on the two university themes;
- Enhancing sharing of ideas, practices and experiences among teachers and students;
- Encouraging students’ innovative ideas through a student competition;
- Recognising student achievements in innovation and social enterprising through the organization of a student expo; and
- Disseminating good practices thus identified.
Activities, process and outcomes
Activities included
- A teacher workshop on ‘Design Thinking in education’
- A student workshop on ‘Becoming an innovator in 90 minutes’
- Three sessions on ‘Dialogue with Innovators’
- One workshop on ‘Intensive training@Innovation and Design for GOOD’
- Seven coaching sessions for seven student teams for Challenge
- The Innovation and Design for GOOD Challenge
- Student Expo on Design Thinking and Social Enterprisingness cum Award Presentation
- Focus group sessions with student teams
Deliverables and evaluation
- Innovation and Design for GOOD teacher workshop
- 4 talks to introduce Design Thinking and Social Enterprisingness
- 3-hour intensive training of Design Thinking
- Consultations by Centre for Learning Enhancement And Research
- Website about Innovation and Design and Facebook
- Innovation and Design for GOOD Challenge
- Student Expo on Design Thinking and Social Enterprisingness cum Award Presentation
Dissemination, diffusion, impact and sharing of good practices
Workshops and training were open to teachers and students. Participants included teachers and students from all disciplines. The project provided a platform, guidance and support for students and teachers with different backgrounds to collaborate and work on solutions to problems they identified. The Challenge allowed students a space to go through the process of design thinking, which included identifying problems, empathizing, initiating solutions and testing their prototypes and ideas. The Student Expo was a venue to recognize achievements and sharing of successful stories. The guidance and support provided by the project in the different stages of design thinking had enhanced and reassured participants’ confidence, creativity, capacities for change and risk taking.