Abstract
A ‘Space Tourism Virtual Reality Learning Tool’ will be develop to facilitate experiential learning of space tourism concepts to students. In this learning tool, VR technology will be adopted to create a space tourism tour for students and students can design space hotels at Moon and Mars in the virtual environments. VR space tours preset outer space for the practices and performances that tourism might involve. It will offer new ways of looking through a combination of advancing imaging and data visualization techniques and the cutting-edge optics of space exploration. Combining educational and entertainment content with the novelty of virtual environments, this VR Learning Tool will facilitate experiential learning of space tourism concepts and enable teachers and students to become co-learners in exploring new knowledge of consumer/tourist reactions to space tourism. Since Space tourism is forecast to become a driver of the global economy and space tourism ports have been proposed for a number of island and rural locations. In the near future, students could be involved in some aspects of space tourism planning. This innovative initiative will help youths to learn how to build their careers in the NewSpace era.
Brief write-up
Project objectives
Because space travel is an innovative concept to the general public, this project aims to (1) develop a game-based Space Tourism Virtual Reality (VR) and to create a space tourism tour for students; (2) facilitate experiential learning of space tourism concepts; and (3) enable teachers and students to become co-learners in exploring new knowledge of consumer/tourist reactions to space tourism.
Activities, process and outcomes
In this learning tool, students will experience different space tours and game-based activities in the virtual environments. The game-based space tourism activities will be an interactive video with knowledge-teaching modules. For example, it will present different types of food in the space hotel and invite students to choose which type of space foods are appropriate to be served to customers. Space food, space hotel, space travel knowledge will be included in the activities. This game-based VR Learning Tool can motivate students to learn actively in classes.
Deliverables and evaluation
To collect students’ direct feedback for teacher reflection, the Principal Supervisor will use 800 to 100 questionnaires asking students’ overall attitude toward the space tourism VR tool.
Dissemination, diffusion, impact and sharing of good practices
Teaching workshops will be conducted to demonstrate the successful cases of this VR Learning Tool. Project experience and student learning outcomes will be shared, and student representatives will be invited to share their user experiences in the workshops.
Impact on teaching and learning
Combining educational and entertainment content with the novelty of virtual environments, this game-based VR Learning Tool will facilitate experiential learning of space tourism concepts and enable teachers and students to become co-learners in exploring new knowledge of space tourism. It will also enhance students’ creative thinking and problem-solving skills.