Aim
·
This project will develop an
interactive and sustainable virtual field trip platform for the enhancement of teaching-learning
of tourism education.
Project Description
·
This project takes Yin Tin Tsai
(YTT) in Sai Kung, Hong Kong as its site for a Virtual Reality (VR) and
Augmented Reality (AR) interactive field trip platform. VR will be presented in
form of a virtual tour incorporating a set of 360-degree image captures at
various locations in YTT.
·
AR will be used in specific
locations on the island to present some old photos for past-present comparison,
or at particular objects to connect them for more information about the
historical, cultural and religious elements of the island. In-class exercises
or discussion topics will be added through the creation of AR cards for more
interactive activities. Students may scan through a particular object (on the
site) or AR card (in classroom when outdoor and onsite field trips are not
feasible in the cases of pandemic, site maintenance or other reasons). Through
AR platform, students can view objects in 3D or animation to obtain more
information from it. If budget-wise and technically feasible, simple animation
will also be created as a virtual tour guide in the virtual tour.
·
Even in-class teaching is
unavailable, the created guided VR tour allows students to explore and
virtually experience the various sites in YTT at home without the need for
face-to-face interactions and even without AR components.
·
YTT has three different
thematic features (the Catholic religion, Hakka culture and ecology) for
resource revitalization and destination development.
·
The platform allows students to
conduct virtual trips to YTT through innovative features such as animated
characters providing virtual tours, self-administered route and attraction
selection, eLearning of questions-and-answers, and user-friendly sharing of
visitor experience.
·
Teachers are both lecturers to
deliver knowledge and facilitators of interactive class or online discussions
without any geographical, weather or resource
constraints.
·
Teachers can study the learning
experience of users through an evaluation of knowledge, attitude, behavioural
intention and usability dimensions for research purposes.
Significance
·
This project is of high relevance
to teaching-learning enhancement and will be constructive
when the platform is utilized across UGC-funded tourism, geography, resource
management and general education programmes
and courses. Non-UGC-funded programmes and courses will also benefit from the
project outcome and the platform although in lower priority. The platform is
not a one-off teaching material but can last for at least 2-3 academic years of
teaching until YTT island has gone through substantial changes in its physical
environment and landscapes.
·
The virtual tour may also open
to primary or secondary schools, or even general public. Since the YTT island
is not as crowded as it was during previous months (especially, during the Arts
Festival in December 2019), the VR tour platform can preserve the current
status of YTT. The web version makes it possible to larger group of audience
without VR Google at home although the best 3D effects shall be presented by
using VR Google for immersive experience, for example, during in-class
teaching-learning process.
·
The project integrates field
trips, location-based study and VR/AR applications.
· Desktop and portable versions integrate with some on-the-spot field
trip learning APPs/software, and fosters opportunities for further teaching and
research collaborations.